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Technology Tools for InteractiveLearning contributed by Edelyn Bontuyan What makes traditional learning click? In-person learning. You conduct Q&A sessions, set up discussions, conduct practicals, lead peer teaching sessions, and more. In this post, you’ll learn about eight tech tools for interactivelearning.
While it won't replace the irreplaceable human touch in the classroom, AI can significantly enhance teaching and learning by offering personalization, efficiency, and insightful data analysis. You can learn more about their programs HERE. Five Star is offering some fabulous workshops on the topic.
The conversation should shift toward leveraging our teaching and learning approach and harnessing this new technologys potential. Students are ready for AI, and its time for higher education to foster open discussions on how to integrate AI meaningfully in learning and instruction. educators about their attitudes toward AI.
AR can be used in the classroom to create interactivelearning experiences that enhance traditional instruction. For example, an AR app can create interactive 3D models of historical artifacts or scientific specimens that students can learn from and explore. What does AR look like in the humanities?
Credit: Jackie Mader/The Hechinger Report Tūtū and Me is one of several family-child interactionlearning programsin Hawaii that offers support to the state’s large number of non-parental caregivers who provide child care each day. Through the program, Ferreira has learned how to teach Talia how to form letters.
Take the time to really understand what your learners need, and design learning experiences that address these needs. Chicago Public Library (CPL) used human-centered design to think about how to teach the digital skills they knew their adult patrons needed. Learn from Failure. Taking Action.
“Many teachers have shared that the only way they have been able to reach their students is to go back to ‘old school,’ by this, I mean getting kids out from behind digital devices and doing more hands-on, interactivelearning.” Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2773–2777.
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