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Learning Math Should be Fun and Engaging

A Principal's Reflections

Chellani has utilized a variety of tools to help her develop an interactive, student-centered learning environment. Adobe Captivate is a highly, user-friendly digital content creation software that fosters interactive eLearning content.

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Unlocking AI’s Potential in Higher Education

ED Surge

The conversation should shift toward leveraging our teaching and learning approach and harnessing this new technologys potential. Students are ready for AI, and its time for higher education to foster open discussions on how to integrate AI meaningfully in learning and instruction.

educators

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Harnessing the Power of Education Technology for the Adult Learner

Digital Promise

Community-based organizations, libraries, adult education programs, and community colleges across our Beacons are working together to incorporate technology to support their learners. When we talk with educators around the country, most, if not all, are clamoring for ways to best leverage education technology.

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How Augmented Reality Helps Teachers Reach More Students

ED Surge

Renee Dawson Educational Technology Specialist at Atlanta Public Schools “Augmented reality is when you take something that you can already see in the world and add an interactive or experiential layer on top. AR can be used in the classroom to create interactive learning experiences that enhance traditional instruction.

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Reform is Happening

A Principal's Reflections

On a crisp, sunny Saturday morning in October, approximately 400 passionate educators congregated at New Milford High School for the Tri-State Educational Technology Conference (TSETC). They were blown away by the interactive learning experience shown off by Tequipment and wanted to "Glog" in class thanks to Glogster.

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Playful Pedagogy: Gamer Types and Board Games for Inclusive Learning

ED Surge

In this pursuit, the Reinvent the Classroom initiative, a collaborative effort led by Digital Promise in partnership with HP, Microsoft and Intel, serves as an exemplar for leveraging game-based learning for inclusive instructional practices.

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