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I remember vividly as a young principal when I started to drink the “edtech” Kool-Aid many years ago. Up until this point, my thinking was relatively traditional and as such, so was the culture of my school. It represented a true turning point in how I thought about change in education.
As I have written extensively in the past, research and evidence should play a significant role in what learning can and should be as well as whether or not it is actually taking place. When it comes to #edtech in the classroom ask yourself these two questions to determine effectiveness: 1. Recently I posted the following tweet.
Education Stabilization funding can be used to purchase edtech that supports leaders’ vision for their learners and educators. With thousands of edtech products available, and many already in use in learning contexts, how can leaders determine which tools can support the transformation they hope to achieve for learners?
Unfortunately, too many of our investments in educational technology (edtech) have fallen far short of our civil rights aspirations. Taking a more critical look at edtech. Why do we hold edtech products to a lower standard than many other educational factors that interact with our students?
When it comes to education technology (edtech), school leaders and developers alike want to provide the best tools—ones that truly make a difference. As a researcher, I get asked these questions all the time. Researchers are in the business of figuring out how to identify and measure things. We all want to help students learn.
While projects still require substantive research, relevant synthesis, and audience-oriented approaches, students today can access tools that help them analyze and understand various representations from diverse disciplines and subjects, including texts, data, and photographs, in a world overflowing with information.
Despite the challenges educators face when trying to purchase edtech tools, new procurement tools have emerged that support evidence-based decision making when choosing and buying edtech products. Start with a Needs Assessment to Prioritize Students when Purchasing Edtech. Discovering Edtech that Aligns with Students’ Needs.
This blog post is the second of a two-part series discussing relationship building in the edtech purchasing process. In our first blog post , we addressed how educators can build and maintain good working relationships with edtech developers. As an edtech vendor, you should do the same.
Rashawn Ray That’s the question a team of researchers at the think tank Brookings Institution are asking, through a new project that will probe the opportunities and barriers virtual reality offers in higher education. The universities that get on board with this quickest are going to have some of the biggest payoffs.
The hearing will test what critics of the case say was a suit meant to silence concerns about a controversial edtech service. The suit, which has become infamous among edtech critics, accused Linkletter of copyright infringement for posting tweets that criticized Proctorio, whose services the University of British Columbia used.
As a supplement to traditional discussion strategies technology can serve as a catalyst to increase engagement by getting more people actively involved during lessons. It can also take conversations to new levels of interactivity and expression.
Research continues to provide further evidence that the conventional wisdom about learning styles should be rejected by educators and students alike (Kirschner, 2017; Husmann & O'Loughlin, 2018; Riener & Willingham, 2010). It is clear that people have a strong sense of their own learning preferences (e.g.,
(Younger children in the school take courses using more-traditional online tools, including Microsoft Teams.) She’s a champion of a model of education that favors students reading classical texts and otherwise focusing on the traditional canons of arts, literature and culture. He's done some research on VR and education as well.
While edtech isn’t explicitly within her purview, she works hand in hand with the district’s technology department because, as she says, “in this day and age, it's hard to do much without some form of technology in the classroom.” How would you describe your district’s approach to edtech procurement prior to enrolling in this course?
Picture it: a room bustling with eager five-year-olds unaccustomed to center procedures and five iPads as the hottest commodity amidst blocks, dolls and traditional learning stations. Below are nine key features I look for during the edtech selection process. What’s the Kindergarten version of the Hunger Games? Imagine that.
The edtech market is saturated with various tools designed to improve children’s literacy from e-readers to apps to digital libraries. As a professor of reading and children’s development, specializing in children’s digital tools, I've researched what works and what doesn't when it comes to coaching children to read.
The third installment in Digital Promise Global’s Making Learning Personal For All series, “ Supporting Research-Based Personalization for Reading Success, ” provides an overview of the learning science research behind learning to read. Get your copy of the report here.
Research shows that the pandemic has heightened feelings of anxiety, loneliness and uncertainty among young learners , making social-emotional learning (SEL) more critical than ever. With many schools facing resource constraints, edtech provides scalable and flexible solutions that can be easily integrated into daily routines.
As a result, it can be difficult at times to compete for attention using traditional teaching methods like whiteboards, worksheets, and extended direct instruction. In many cases, they’ve grown up with access to incredibly immersive technology practically since birth.
When evaluating edtech tools, look for those that are certified as research-based to support the needs of the diverse learners in your classrooms and schools. With the continuous rush of a traditional school day, many times those opportunities fall by the wayside. Leveraging Better Time Management. Creativity Abounds.
These were just some of the challenges addressed by innovative startups from across the western United States in the semi-finals of the 2018 Global EdTech Startup Awards (GESA), co-sponsored by Digital Promise and GSVlabs, and the Michelson Foundation on November 15. GESA is the largest edtech startup competition in the world.
It won’t necessarily have those pedagogical pieces baked in or the accessibility and other edtech integrations that you need. It won’t necessarily have those pedagogical pieces baked in or the accessibility and other edtech integrations that you need. Research has shown that the more students are able to create, the more they thrive.
The answer(s) may have implications for designing new edtech tools—and VR technology intended to be used beyond the classroom, too. Does edtech work better as a solo encounter or a group experience? To immerse, or not to immerse? For professors designing virtual reality versions of Shakespeare’s plays, that is the question.
Nearly 20 years ago, Google made an ambitious play to digitize the content of some of the world’s largest research libraries. We came away wondering why people don’t talk more about this bit of recent edtech history, and what lessons could still be learned from it. Listen to the entire interview on this week’s EdSurge Podcast.
In addition, many other traditionally K-12 edtech companies, like Achieve3000 , have begun to look into ways their products might serve adults. A willingness to pilot new technologies is key to learning and building practices around the implementation of edtech with adults. More research on effectiveness of technology.
colleges, according to a new survey of more than 300 such leaders published today by Quality Matters and Encoura Eduventures Research. That may lead to less outsourcing of services from edtech companies. On either side of that window, opportunity diminishes” for edtech vendors. So believe chief online officers at U.S.
At a time when school districts are spending money on edtech like never before, it’s perhaps natural that some educators would be skeptical about both the pace and enthusiasm behind it. public schools raise questions about whether curricula and edtech are staying culturally relevant. Who Is Edtech Made for?
Education policy leaders at the federal level and beyond were exploring the growing role of competency-based education and non-traditional providers —and calls were growing for stronger connections between universities and the world of employment. To start off, it’s worth thinking back to 2016.
One of the draws to credentialing programs is that they afford learners unparalleled flexibility while requiring a considerably smaller investment of time than traditional degree programs. Your history course may not specify that you are gaining skills in research, writing and evaluation logic.
In recent years, blockchain technology has become a buzzword in the edtech sector. The technology could also allow for a more seamless international exchange of ideas and mobility among students and researchers through effective recognition and certificate management. Updates must be validated collectively. Social information?
For businesses, artificial intelligence has proven immensely profitable, by some accounts even lifting the overall amount of funding flowing to edtech last year. As part of his role at the center, Aguilar conducted research into how teachers think about AI in classrooms. That’s led to a frenetic rush to market educational tools as AI.
To help teachers support all of their students in mastering this academic language, we at Digital Promise Global’s LPS initiative have partnered with edtech product company Speak Agent , whose goal is to ensure that each child, regardless of her or his learner variability, knows and understands academic language.
Amira is the invention of Amira Learning, a six-year-old edtech company that fuses voice-based artificial intelligence into reading activities, guided by an eponymous AI bot. I was looking for something that was backed by great research, had good tech support and would have professional development,” Van Fossan says.
Around this time, learning scientists picked up on the educational potential of gaming and began running research studies, largely with National Science Foundation (NSF) dollars. MacArthur pulled from both the academic and commercial communities, and important research started to emerge from university consortia and non-profits.
As educators, we tend to be on a continuous quest for innovative edtech tools that will enhance the learning experience for students. This research was motivated by Goodnotes' position as the AI-powered digital paper preferred by millions of students and teachers worldwide.
Which strategies and tools can ground our work in equity, increase edtech efficacy, and develop stronger networks? Discussions on edtech efficacy. EdClusters18 also showcased strategies and tools for improving the research-based practices educators use in schools – and the role EdCluster leaders can play in supporting and scaling them.
We've always worked on software that personalizes things, videos — I still make videos — and exercises, teacher tools, in a more traditional sense, and now we're moving toward this artificial intelligence world. You note in your book that back when you were an undergraduate at MIT, you originally wanted to be an AI researcher.
Over the years, I’ve been involved in developing research programs and projects in education technology, games, and virtual reality. As I’ve developed my thinking around funding and conducting research in learning technologies, I always come back to an unpublished technical report written by one of my early mentors in the Navy.
But LeBlanc, who was enthusiastic about technology and had worked in edtech, made a bet that was unusual at the time: He decided to grow the university’s online offerings. It was only in the ’70s that we started recruiting traditional-aged students onto a campus. We think we'll have research and tools.
Their excitement is evident as they face challenges and earn rewards, turning traditional learning into an adventure. Prieur: Game-based learning encompasses any game used for an educational purpose, from traditional physical games to those on computers. Neurological research shows that how children feel about their learning matters.
It is not uncommon for teachers to spend hours searching through edtech tools to customize and differentiate for individual student needs. Research shows that “ students who effectively interacted with learning activities in a course have better results.” So how do they achieve this? But what about in a remote or hybrid environment?
In late April, League educators joined researchers and other leaders in the education industry at the spring 2018 League meeting in Charlotte, NC, to talk about the challenges they face and develop ideas for solutions. Challenge: Edtech Procurement and Adoption | Response: The Educators’ Playground in Rowan-Salisbury Schools.
It's about ensuring that edtech investments support educators, giving them the tools to meaningfully impact student learning outcomes. It's about ensuring that edtech investments support educators, giving them the tools to meaningfully impact student learning outcomes.
.” — Solution Provider Digital Promise’s Center for Inclusive Innovation engaged in exploratory research through a pilot initiative called Learning Salons to explore this idea. With inclusive research and ongoing enhancement, plus careful diversity of representation, they create impactful solutions.
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