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As we all take time to reflect on 2014, now is also a good time to look forward to 2015. This past year was eventful in education – we saw new measures to connect schools around the country , concepts like maker spaces, design thinking, and coding make their way into the mainstream, and teachers become more tech-savvy and connected.
. | 60 minutes – We will spend most of the first half of our workshop applying trudacot in depth to one or two video examples of technology-infused lessons (with accompanying lessonplans) so that administrators and teachers can practice utilizing the template with actual lessons to make judgments about the presence/absence of higher-order and (..)
While games cannot replace classroom instruction, they can enhance learning when intentionally integrated into a lessonplan. A 2021 study highlighted a positive relationship between gamified learning and student motivation from 2015 to 2020. The three critical elements of a good game are strategy, chance, and design.
Brewer uses case studies to teach the science of vaccines; last year she used the example of a 2015 measles outbreak linked to Disneyland. The new standards emphasize scientific inquiry and criticalthinking over recitation of facts. The NGSS was released in 2013.
Wilder’s version of personalized learning means no more lessonplans and no homework, two key changes that helped teachers pivot their jobs from dispensing information to mentoring students. percent of Wilder middle school/high school students were proficient in 2015-16, compared to about 37 percent statewide. In math, only 3.4
Lessons like these help students gain criticalthinking skills and give them an opportunity to learn about workers’ rights and labor history, subjects that are often missing from classroom discussions, educators say.
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